The VWD simulation engine can be configured to help create compelling body-jiggle dynamics, dangling jewelry, flexible string and chain,įurniture cushion compression interactions with figures, inflation of closed mesh figures, jelly-like mesh masses, and any other clever applications that involved mixing and matching these powerful techniques. This sculpting process works well without user involvement as the draping process occurs, but it can also be manually adjusted *during* or after the simulation to get exactly the effect your are looking for. This product is designed to help users creatively ‘sculpt’ 3D meshes and use them to produce both still-images and animated-sequences from within Poser 9+/Pro-2102+, DAZ Studio 4.10+, or DAZ Carrara 8.5 (with 3rd Party Add-On from here at ). Precision results can be realize by applying user-controlled gravity, friction, wind, force-fields, and material properties to the 3D meshes resulting in realistic and/or exaggerated mesh deformations. Using the updated VWD Cloth and Hair simulation engine, 3D mesh items will drape, collide, and flow, much as they do in the real world. This Windows-based simulation application enables users to alter and ‘reform’ existing 3D meshes as if they were realistic dynamic hair and cloth items – for the creation of still-images, animations, or new 3D-mesh products for games, content production, or any relevant 3D workflows.
Virtual World Dynamics presents VWD Cloth and Hair, Version 2.2.